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Cff explorer fallout 3 mods#
I've disabled and reenabled a number of mods without anything interesting happening, but it appears that disabling the one that runs a periodic pcb might have done the trick: it's too early to say for certain because the crash is extremely erratic, but it did seem to run for longer this time and only stopped because I was starting to get motion sickness and quit! Since it's hard to play in outdoor areas for more than 10-15 minutes without a crash I'd love to find a solution, but I'm stumped! I tried enabling the "> 2GB memory" setting using CFF explorer, as well as using the GFWL remover in case that was wasting memory, but it appears that neither has had any effect. Which also suggests I may be able to alleviate the crashes by uninstalling stuff. Not everybody has these problems so I'm guessing it must come down to available memory, which may also be dependent on things like how many mods they have installed, the length of gameplay, additional textures, graphics resolution and so on. 30,000 on the Z axis does the same thing. A similar bug was caused by the unofficial patch, where placing several objects with extreme coordinates e.g. I've revisited it again lately and would love to do some serious playing, but I'd forgotten how horribly crashy it is: it's the worst of all Bethesda's games for CTDs in my experience, in spite of the competition.īoth of the main problems seem to be memory related a frequent random crash bug that I get in the wilderness seems to be the same one that afflicted both Oblivion and Skyrim, and was resolved in the latter (kind of) by enabling the 4GB memory mode the other really long-standing problem is the "dead cell bug" where the presence of an object with coordinates that are out of range (typically a formerly spaghettified corpse) causes a crash presumably by making the game try to allocate more memory than it has available.
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Does anybody know if anyone's succeeded in getting FO3 to run using some form of large address aware thingy?